JASON LEARY, GAME DESIGNER
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    • LEGO Fortnite
    • Mortal Rite
  • Projects
    • Team Projects >
      • Inua
      • EscarGO!
      • Fists of Freedom
    • Individual Projects >
      • The Blood Countess
      • Ice World
      • Bringing Down The House
      • Enemy Of My Enemy
      • Topsy-Turvy
      • Hello_World (Original Game)
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Studio Projects

Here you will find links to examples of professsional projects I worked on while at Round Toast Studios,
​PeopleFun, and Balanced Media Technology.

​Hardsuit Labs

LEGO Fortnite

I am currently a Level Designer at Hardsuit Labs and have been working with Epic Games' as part of their LEGO Fortnite team for several releases. While a member of team, I have built and fully shipped several POIs. I have worked with the team from the inception of multiple releases through shipping where I have worked with the gameplay and mission teams to refine levels and POIs to respond to team and player feedback and ensure my levels and POIs accomplish gameplay goals and work well with AI, optimization, and other technical requirements.

LEGO Fortnite is playable inside of Fortnite.
LEGO Fortnite
For LEGO Fortnite Ninjago I designed and built the Ice Temple and multiple POIs
  • Blockouts
  • Work with concept team to design, build, and prop the Ice Temple from initial blockout to shipping.
  • POI construction and iteration
  • Dressing POIs with props and foliage bringing them up to shippable quality
  • Working with the gameplay team to add missions, objectives, and NPCs to POIs
  • Work with the AI team to ensure we highlight the strengths of our enemy encounters
For LEGO Fortnite Expeditions I co-designed and built Utopia City.
  • Initial Blockouts
  • Landscape & Road work
  • Sidewalks, Foundations, and Docks mesh work
  • All propping and foliage placement
  • Built buildings, bridge, and shaped landscape for the vistas
  • Worked with AI engineers to ensure the maps showed off the AI in the best light
  • Worked with the Missions team to make sure mission areas met their requirements and supported fun gameplay
  • Responded to feedback from the team and playtests
For LEGO Fortnite Odyssey I designed and built multiple POIs
  • Converted old POIs to ruined storm biome POIs
  • Designed, built, and dressed several new ruined storm biome POIs
  • ​Designed, built, and dressed all floating island platforms and POIs appearing in the storm caves
  • Ensured newly designed POIs worked well and highlighted AI
  • Ensured hidden treasure chests were fun and rewarding to find
  • Iterated on POIs based upon feedback from the team and playtesting

Round Toast Studios

I worked at Round Toast as a Level Designer for a year where I built multiple levels for the team, scripted in-game events, helped design item pick-ups, and prototyped new gameplay mechanics. I also worked with the team to provide feedback and further refinement to the combat systems and level progression systems. Additionally, I worked to adapt and make necessary level changes to support co-operative multiplayer in time for the launch of Early Access.

​Mortal Rite is available to purchase in early access on the Steam Store HERE.
Mortal Rite

Balanced Media Technology

I worked at Balanced Media Technology for close to 5 years. While there I spearheaded design on their in-development AAA Multiplayer First Person Shooter game, the 8 Cell. I designed, built, and scripted much of the POC demo as well as many of the unique gameplay mechanics and character abilities. Additionally I worked with a larger team on The 8 Cell's Vertical Slice and developed several mini-games that were released and playable by the public during E-Sports events that demonstrated BMT's technology allowing gamers to help scientists find solutions to real-world problems.

A trailer for The 8 Cell demonstrating some of my work is available on BMT's Website on THIS PAGE.


Balanced Media Technology


PeopleFun

At PeopleFun I worked as a Lead Designer and Product Owner for Wordscapes Search where I designed and introduced Limited-Time Events and a Collectible Portrait System while developing a number of additional features. I also worked as Product Owner for a casual puzzle game and guided the team through a transition from early development and pre-production into soft launch. Additionally I worked with production and our leads to develop a system for responding to data and turning around new builds quickly while in soft launch.
PeopleFun
Picture
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  • Home
  • Studio Projects
    • LEGO Fortnite
    • Mortal Rite
  • Projects
    • Team Projects >
      • Inua
      • EscarGO!
      • Fists of Freedom
    • Individual Projects >
      • The Blood Countess
      • Ice World
      • Bringing Down The House
      • Enemy Of My Enemy
      • Topsy-Turvy
      • Hello_World (Original Game)
  • Resume
  • About