JASON LEARY, GAME DESIGNER
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  • Studio Projects
    • Mortal Rite
  • Projects
    • Team Projects >
      • Inua
      • EscarGO!
      • Fists of Freedom
    • Individual Projects >
      • The Blood Countess
      • Ice World
      • Bringing Down The House
      • Enemy Of My Enemy
      • Topsy-Turvy
      • Hello_World (Original Game)
  • Resume
  • About

Studio Projects

Here you will find links to examples of professsional projects I worked on while at Round Toast Studios,
​PeopleFun, and Balanced Media Technology.

Round Toast Studios

I worked at Round Toast as a Level Designer for a year where I built multiple levels for the team, scripted in-game events, helped design item pick-ups, and prototyped new gameplay mechanics. I also worked with the team to provide feedback and further refinement to the combat systems and level progression systems. Additionally, I worked to adapt and make necessary level changes to support co-operative multiplayer in time for the launch of Early Access.

​Mortal Rite is available to wishlist on the Steam Store HERE.

Balanced Media Technology


I worked at Balanced Media Technology for close to 5 years. While there I spearheaded design on their in-development AAA Multiplayer First Person Shooter game, the 8 Cell. I designed, built, and scripted much of the POC demo as well as many of the unique gameplay mechanics and character abilities. Additionally I worked with a larger team on The 8 Cell's Vertical Slice and developed several mini-games that were released and playable by the public during E-Sports events that demonstrated BMT's technology allowing gamers to help scientists find solutions to real-world problems.

A trailer for The 8 Cell demonstrating some of my work is available on BMT's Website on THIS PAGE.



PeopleFun

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At PeopleFun I worked as a Lead Designer and Product Owner for Wordscapes Search where I designed and introduced Limited-Time Events and a Collectible Portrait System while developing a number of additional features. I also worked as Product Owner for a casual puzzle game and guided the team through a transition from early development and pre-production into soft launch. Additionally I worked with production and our leads to develop a system for responding to data and turning around new builds quickly while in soft launch.

  • Home
  • Studio Projects
    • Mortal Rite
  • Projects
    • Team Projects >
      • Inua
      • EscarGO!
      • Fists of Freedom
    • Individual Projects >
      • The Blood Countess
      • Ice World
      • Bringing Down The House
      • Enemy Of My Enemy
      • Topsy-Turvy
      • Hello_World (Original Game)
  • Resume
  • About