JASON LEARY, GAME DESIGNER
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Fists of Freedom

Fists of Freedom is a classic 2D beat-em-up fused with patriotic humor and an enjoyable platforming challenge.
Position on Team: Project Lead and Lead Level Designer

Game: Fists of Freedom
Editor: Unity 2D
Team Size: Four Developers
Project Lead
  • Run scrum meeting
  • Sprint planning
  • Project scheduling
  • Documentation
Lead Level Designer
  • Level Design
  • Game Systems Design
  • Level Construction 
  • Basic combat scripting
Picture
Fists of Freedom Poster created by Taylor Adele Smith.

Level Overview

Fists of Freedom is a 2D side-scrolling brawler with light platforming elements and an irreverent sense of humor set against the backdrop of the American Revolution. In the game, dark forces have awakened. These forces have possessed the bodies of dead redcoats and used them to kidnap George Washington’s pet bald eagle named Freedom. Guided by the player, Washington must venture into the forest, defeat the dark forces and rescue Freedom. I served as the level designer and project lead for Fists of Freedom. I helped develop the concept, and wrote the script. I designed both levels included in the game, and collaborated with my team on the overall game design. I worked approximately 134.33 hours throughout the course of the project.


Gallery

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Game Design Document

Fists of Freedom Game Design Document Download
File Size: 4321 kb
File Type: pdf
Download File

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Game Trailer

  • Home
  • Studio Projects
    • Mortal Rite
  • Projects
    • Team Projects >
      • Inua
      • EscarGO!
      • Fists of Freedom
    • Individual Projects >
      • The Blood Countess
      • Ice World
      • Bringing Down The House
      • Enemy Of My Enemy
      • Topsy-Turvy
      • Hello_World (Original Game)
  • Resume
  • About