Fists of Freedom
Position on Team: Project Lead and Lead Level Designer
Game: Fists of Freedom
Editor: Unity 2D
Team Size: Four Developers
Lead Level Designer
Fists of Freedom is a 2D side-scrolling brawler with light platforming elements and an irreverent sense of humor set against the backdrop of the American Revolution. In the game, dark forces have awakened. These forces have possessed the bodies of dead redcoats and used them to kidnap George Washington’s pet bald eagle named Freedom. Guided by the player, Washington must venture into the forest, defeat the dark forces and rescue Freedom. I served as the level designer and project lead for Fists of Freedom. I helped develop the concept, and wrote the script. I designed both levels included in the game, and collaborated with my team on the overall game design. I worked approximately 134.33 hours throughout the course of the project.
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