JASON LEARY, GAME DESIGNER
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EscarGO!

EscarGO! is a FPS Capture the Flag Stockpile game with a truly unique sense of humor where two teams of chefs attempt to capture and cook a snail before the other team. 

The gameplay is fast, addictive, and FUN!

Position on Team: Lead Level Designer

Game: EscarGO!
Editor: Unreal Engine 3 
Team Size: Seven Developers
Lead Level Designer
  • Level Design
  • Level Construction (BSP, lighting, and static mesh placement)
  • In-game models & textures
Picture
EscarGO! Poster by Taylor Adele Smith

Level Overview

EscarGO! is an original capture the flag game built in Unreal Engine 3. In the game, players on two teams of three take on the roles of chefs at rival Paris restaurants preparing for opening night. Unfortunately, both restaurants are fresh out of the main ingredient for their signature dish – SNAIL! Both teams must race to the atrium, collect the snail, bring it back to their base, and cook the snail for 30 seconds in their pot to score a point. The first team to cook three snails wins.

BON APPETIT!

Gallery


Game Trailer

  • Home
  • Studio Projects
    • Mortal Rite
  • Projects
    • Team Projects >
      • Inua
      • EscarGO!
      • Fists of Freedom
    • Individual Projects >
      • The Blood Countess
      • Ice World
      • Bringing Down The House
      • Enemy Of My Enemy
      • Topsy-Turvy
      • Hello_World (Original Game)
  • Resume
  • About