JASON LEARY, GAME DESIGNER
  • Home
  • Studio Projects
    • Mortal Rite
  • Projects
    • Team Projects >
      • Inua
      • EscarGO!
      • Fists of Freedom
    • Individual Projects >
      • The Blood Countess
      • Ice World
      • Bringing Down The House
      • Enemy Of My Enemy
      • Topsy-Turvy
      • Hello_World (Original Game)
  • Resume
  • About

Ice World

Ice World is a capture the flag map built in Unreal Tournament with a highly detailed and scripted environment where combat takes place on the frozen tundra of an isolated planet.
Game: Unreal Tournament III
Editor: UT3 Editor


Duration: 4 weeks
Hours: 90 
Level Designer
  • Level design
  • Level construction (BSP, lighting, terrain, and static mesh selection and placement)
  • Gameplay scripting (Opening doors and Spaceships flying overhead)
Picture

Level Overview

“Ice World” is a multiplayer Capture the Flag map for Unreal Tournament III, which takes place on the frozen planet of Phrygia. Two factions, a human mining colony and a newly arrived alien race known as the Andredi, battle each other for the resources necessary to survive the unforgiving arctic environment. Players battle the elements and each other as they seek to capture the other team’s flag and return it to their base. 


Gallery

  • Home
  • Studio Projects
    • Mortal Rite
  • Projects
    • Team Projects >
      • Inua
      • EscarGO!
      • Fists of Freedom
    • Individual Projects >
      • The Blood Countess
      • Ice World
      • Bringing Down The House
      • Enemy Of My Enemy
      • Topsy-Turvy
      • Hello_World (Original Game)
  • Resume
  • About