JASON LEARY, GAME DESIGNER
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VELOCIBALL

DESIGNING, PROTOTYPING, AND EVALUATING 
NEW GAMEPLAY MECHANICS


Game: Velociball (Original Game)
Editor: Unreal Engine 4
Game Developer
  • Game Designer
  • Level Designer
  • Level Construction
  • Lighting
  • Gameplay and Level Scripting
  • Art Creation
Picture

​GAME/LEVEL OVERVIEW

Velociball is a fast-paced action sports game that is a hybrid of basketball and soccer with jetpacks. In the game, players use their jetpack to navigate a multitier arena and score points by levitating a ball with their mind, and then throwing that ball into various sizes of goals. The game rewards accuracy and skill by awarding more points for smaller harder to score targets and fewer points for larger targets. The arena’s simple design allows a greater amount of focus on the mechanics and gameplay for testing. The two mechanics prototyped and tested in the area are jetpack navigation and telekinesis.

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design
Design work created for my thesis includes:
  • Level Abstract
  • Gameplay Map
  • Scoring Wall Design
  • Jump Difficulty Map

Scripting
Scripting created for my thesis includes:
  • Jetpack functionality
  • Telekinesis 
  • HUD with jetpack fuel and point tracker
  • Scoring points 
  • Destroy & reset ball after points scored
  • 3-D pointer that follows the ball
  • Forcefields

Art
Custom art assets created for the prototype includes:
  • All Surface Textures
  • Jetpack Model & Texture
  • Target Textures
  • San Francisco Dragon's Logo
  • Banners for the team
  • Forcefield Shaders
  • Home
  • Projects
    • Studio Projects
    • Team Projects >
      • Inua
      • EscarGO!
      • Fists of Freedom
    • Individual Projects >
      • The Blood Countess
      • Ice World
      • Bringing Down The House
      • Enemy Of My Enemy
      • Topsy-Turvy
      • Hello_World (Original Game)
  • Resume
  • About